Vendetta: Players can take another turn if they draw a Heart card at the end of their turn.Useful - but has the end result of most players doing nothing (to maximize the cards they can switch out). Ranch: Players may discard any amount of cards from their hand and redraw at the end of their turn.Players who know this card is in the deck certainly have an advantage. With all the barrels and other cards that allow players to dodge, this makes players who have hoarded their "Bang!" cards rather powerful. Sniper: Players may discard two Bang! cards to attack a player, which can only be canceled by two Miss! Cards.This card is one of my favorites from the deck, as players can discard cards to the draw pile, which allows them to know which cards will be in play during the following round. Abandoned Mine: Switches the draw pile and discard pile.I actually found this effect boring, as it really didn't do much for gameplay. Law of the West: Players must show and play (if possible) the second card they draw.I like it, but it puts the Sheriff in mortal danger. This makes eight player games rather tense when drawn and can cause a few deaths in the beginning of the game if players gang up another player. Ambush: Changes the distance between all players to "1".Only one player will get hit by this card, which makes it feel like a form of dynamite. Russian Roulette: Starting with the Sheriff, each player must discard a "Missed" card or lose two life.This might be nice if a player is about to die, but I'd still rather take the two cards - I might get one beer and another useful card. Hard Liquor: Each player can skip drawing cards to gain one life.I’ll give a brief summary of each card and my thoughts on them… Starting with the sheriff’s second turn, one card is turned face up each round and the instructions on the card are followed – many affecting the entire round. To play the game, the fifteen expansion cards are shuffled and placed face down. Yes, the cards have different effects but while they add a bit of chaos and randomness, they don't do enough to warrant picking up the expansion - UNLESS you play Bang! all the time, in which case the variety will be fun. A Fistful of Cards also adds to the variety, but it almost feels like "more of the same". With my reviews of the first two expansions, I noted that they had breathed some new life into Bang! With Bang! being one of my favorite games, I welcomed the changes and additions. The main difference to this expansion was that a contest was held for fans to create the best ideas for cards, and the winners got to see a card with their text idea in A Fistful of Cards. ![]() A Fistful of Cards (Mayfair and daVinci Games, 2005 - Emiliano Sciarra) is the third expansion for Bang! The expansion, which is only fifteen cards, is very similar to a previous expansion, High Noon.
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